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Advanced Squad Leader Rulebook Updated and Erraticized

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B24.7 Clearance Attempts & DRM

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B24.7 Clearance Attempts & DRM

B24.7 CLEARANCE ATTEMPTS & DRM

Rubble, Flame, Wire, Mines, Set DC, Roadblock Final DR ≤ 2

DRM

Condition

-1

Clearance attempt by Squad

-1

Per extra HS/Crew (-2 per extra squad) or *Hero

+y

the leadership DRM of one leader (unless alone)

-2

*Per Sapper Squad (-1 per Sapper HS)

-5

@Per bulldozer

+x

Labor Status DRM

+z

†EC DRM (B25.5)

* vs Mine/Set DC/Wire Only

@ vs Rubble/Flame/Roadblock  

† Applicable only to Flame