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Advanced Squad Leader Rulebook Updated and Erraticized

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A7 Infantry Fire Table

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A7 INFANTRY FIRE TABLE (IFT)

 

Backblast dr

 

PFk

C37

PF

 

A-T Mine

 

ATR

 

MOL

[           A-P Minefields           ]

sN

C75

C105

DC

Set DC

DR/FP

1/20

2/30

4/37

6/50

8/60

12/70

16/80

20/100

24/120

30/150

36+/200+

★Vehicle

3

4

5

6

7

8

9

10

11

12

13

≤ 0

1KIA

2KIA

2KIA

3KIA

3KIA

3KIA

4KIA

4KIA

5KIA

6KIA

7KIA

1

K/1

1KIA

1KIA

2KIA

2KIA

2KIA

3KIA

3KIA

4KIA

5KIA

6KIA

2

1MC

K/1

K/2

‡•1KIA

‡•1KIA

‡•1KIA

‡•2KIA

‡•2KIA

‡•3KIA

‡•4KIA

‡•5KIA

3

1MC

1MC

2MC

•K/2

•K/2

K/3

‡•1KIA

‡•1KIA

‡•2KIA

‡•3KIA

‡•4KIA

4

NMC

1MC

1MC

2MC

2MC

3MC

K/3

K/4

‡•1KIA

‡•2KIA

‡•3KIA

5

PTC

NMC

1MC

1MC

2MC

2MC

3MC

4MC

K/4

‡•1KIA

‡•2KIA

6

PTC

NMC

1MC

1MC

2MC

2MC

3MC

4MC

K/4

‡•1KIA

7

PTC

NMC

1MC

1MC

2MC

2MC

3MC

4MC

K/4

8

PTC

NMC

1MC

1MC

2MC

2MC

3MC

4MC

9

PTC

NMC

1MC

1MC

2MC

2MC

3MC

10

PTC

NMC

1MC

1MC

2MC

2MC

11

PTC

NMC

1MC

1MC

2MC

12

PTC

NMC

1MC

1MC

13

PTC

NMC

1MC

14

PTC

NMC

≥ 15

PTC

    Original FT DR causes P. Flame creation (B25.12); DR + EC ≥ Kindling # = Flame.

    Original HE/HEAT Effects DR causes P. Flame creation (B25.13); DR + EC ≥ Kindling # - Flame.

•     Original HE Effects DR > 70mm causes P. wooden rubble creation (B24.11); dr ≤ Original KIA #.

‡     Original HE Effects DR > 70mm causes P. rubble creation (B24.11); dr [+1 if stone] ≤ Original KIA #.

    Original Concentrated HE FFE/Aerial Bomb Effects DR removes A-P/A-T minefield (B28.62) and/or Wire (B26.52)

   Original Concentrated HE FFE/Aerial Bomb Effects DR reduces minefield strength (B28.62) by one column (A-P) or one factor (A-T).

    Original Concentrated HE FFE/Aerial Bomb Effects DR creates shellhole in OG, orchard, brush, and grain (B2.1).

•     A-T Mine Attack DR eliminates AFV* or burns ★ vehicle † (B28.52)                            

    A-T Mine Attack DR immobilizes AFV*, or eliminates ★ vehicle † (B28.52)                

C# = Canister Firepower

*    Aerial AF of lowest hull AF is +DRM

†    AFV with any 0 hull AF is vehicle

 

 

IFT FP MODIFIERS

IFT DRM

Area Fire (A7.23); each

• vs Dashing unit (A4.63)

• From Marsh (B16.32)

• By Pinned firer (A7.8)bc

• From IN Deep/Shallow stream (B20.6)

• Spraying Fire (A9.5; A7.34)bc

• By Fording Infantry (B21.42)bc

• vs Concealed target (A12.13; A9.4)

• By Crest Inf. across non-Crest-status hexside (B20.94)

x ½a

vs Bicyclist (D15.85)

-1a

vs Cavalry (A13.5)

-2af

CX firer (A4.51) [EXC: Cavalry Charge]

+1a

Encircled firer (A7.7)

+1a

Firer on Wire (B26.31)

+1a

FFMO/FFNAM (A4.6);each

-1a

Area Target Type (C3.33)

x ½

Hazardous Movement (A4.62);

• Preparing Set DC (A23.7)

• Manhandling (C10.3)

• Sewer Movement (B8.3)

• PRC Survival (D5.6; D6.9)

• Climbing/Scaling (B11.42/B23.424)

• Aerial Paratroops (E9.3)

• Fording (B21.41)

• Rubble/Flame/Roadblock Clearance (B24.71-.72; B24.76)

-2af

Assault Fire (AFPh; A7.36)

[EXC: Opportunity/Long-Range Fire]  

FRU & +1

Non-Opportunity-AFPh/Bounding-(First) Fire (A7.24/D3.31)

x ½ade

Barrage FFE (E12.5)

one "standard" column to left

Non-ordnance/Area-Target-Type vs non-Beached Boat (E5.5)

x ½f

Critical Hit (C3.71) (all other FP Modifiers NA)

Normal FP x2e

OBA/Bomb Heavy Payload (C.7); each

• per 50mm > 200mm (FRD)

• CH only; per 8 FP > 36 FP (FRD)

-1

Cowering (A7.9)

one (Inexp: two) "standard" column(s) to leftae

Harassing Fire FFE (C1.72)

x

HE vs Fording Infantry/Cavalry (B21.41; C3.53)

x ½f

LOS*/LV/DLV Hindrance (A6.7/E3.1/F11.6)

 

+xae

* FFMO NA

HE vs Marsh (B16.31) (FFMO NA)

x ½

Long Range Fire (A7.22; A22.1)

x ½ac

Leader/Hero direction (A7.531/A15.24)

+xade

A-P Mine attack in Deep Snow (B28.3)

x ½f

A-P/A-T Mine attack in Deep Snow (E3.732)

+1f

Motion/Non-Stopped Fire (D2.42)

[EXC: OVR]

• By AFV/Sidecar Rider (D6.22; D15.6)b

• By vehicle/non-Beached-Boat Passenger (D6.1; D6.72; E5.4)b

x ½ae

vs Motorcyclist (D15.5)

-1af

Overstacked firer (A5.12);

per friendly vehicle or squad-equivalent (FRU)

+1a

vs Overstacked Personnel* (A5.131);

per enemy squad-equivalent (FRU)

*[EXC: PRC of other than motorcycle/bicycle]

-1a

Mounted Fire (D6.22)

• By non-Charging-Cavalrye, AFVc, or Sidecare Rider (A13.4; D6.22; D15.6)

• By Passenger of other than armored halftrack (D6.1; D6.72; E5.4)ae

x ½b

OVR vs Infantry in Open Ground (D7.15)

-1c

OVR vs Motion unarmored vehicle (D7.12)

+2c

OVRing vehicle becomes Immobile/eliminated before OVR (D7.11)

x ½c

vs Personnel unit possessing FT (A22.4)

-1

PBF vs target ADJACENT or adjacent & < one level higher (A7.21)

x 2ade

Set DC (A23.71)

-3 (& no TEM)

Ordnance/OBA vs Sand (F7.4)

* [EXC: vs AFV; Vehicle Target Type; Direct Hit vs Gun; Specific Collateral Attack]

x ½*

Defender's TEM (A7.6)

* TEM is not applicable to FT (A22.2) [EXC: pillbox NCA TEM] or Set DC (A23.71)

+xa*

(CH: -xe)

vs Swimmer (E6.3) [EXC: HE; IFE]

x ½ef

Thrown DC (A23.6)

* Increase by one if the Thrower is Non-Stopped or Cavalry, and by one if Thrown in the AFPh as non-Opportunity-Fire (A23.62)

+2*

(+3* vs Thrower)  

TPBF vs same Location (A7.21) or hex (vs PRC; A7.211)

x 3ade

aNot applicable to ordnance

bFT use not allowed

cDC use not allowed

dNot applicable to FT

eNot applicable to DC

fFFMO/FFNAM not allowed