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Advanced Squad Leader Rulebook Updated and Erraticized

3. THE SOUTH KOREANS

3.1  South Korean units in the Korean War are represenied by the Republic of Korea Army (ROKA) and Republic of Korea Marine Corps (KMC). The term "ROK" refers to both collectively. ROK counters have a unique two-tone color. ROK Personnel have a Heat of Battle DRM of +3 [EXC: Early KW ROK; 3.11] and a Leader Creation drm of 0.

3.11 EARLY KW ROK: The following Early KW ROK rules apply to ROK units (and all SW/Guns possessed by them) in scenarios set in 6/46 through 4/51 [EXC: NA for KMC beginning 9/50]:

• All Personnel have a Heat of Battle DRM of +4, and treat all Heat of Battle "Surrender" results as "Berserk" instead;

• All BAZ and RCL are considered crew-served weapons (A21.13; C2.1);

• SW have a Repair Number of "1" regardless of what is printed on the counter;

• Radios and Field Phones have a Radio Contact value one < that printed on the counter;

• No vehicle/ordnance has any Special Ammunition (C8.);

• Inherent crews of AFV have a Morale Level of 7;

All motorized vehicles are assumed to have their MP allotments printed in red (D2.5-.51) and are thus subject to Mechanical Reliability DR.

3.2 REPUBLIC OF KOREA ARMY (ROKA): 18 ROKA MMC types are listed on the KW National Capabilities Chart. A ROKA 1st Line MMC that Battle Hardens becomes Fanatic (A10.8); one that is designated/purchased as an Assault Engineer (H1.12) may use FT and DC as if Elite (A22.3; A23.2). ROKA 2nd Line and Conscript MMC are Lax (A11.18) and may not Deploy [EXC: A20.5; A21.22].

3.21 ROKA ORDNANCE: ROKA vehicles/ordnance [EXC: MG] use red To Hit Numbers prior to 5/51 and black To Hit Numbers thereafter.

3.22 ROKA OBA: ROKA OBA uses a Draw Pile (C1.211) of six black and three red chits if the scenario is set in 6/50 through 8/50, and ten black and three red (Plentiful Ammunition included) thereafter, and achieves Accuracy (C1.3) on a Final dr of ≤ 1.

3.23 HUMAN BULLET (H-B) HEROES: In scenarios set prior to 11/50, armed, Good Order ROKA squads/HS may attempt to create "Human Bullet" (H-B) Heroes per G1.421-.425 (no PAATC required), and follow all rules pertaining to such [EXC: MMC may not detonate DC like a DC Hero]. The total number of H-B Heroes allowed per scenario may not exceed 50% (FRU) of the number of ROKA squads (only) in the OB. Any number of allowed H-B Heroes may set up using HIP per G1.422.

3.3 REPUBLIC OF KOREA MARINE CORPS (KMC):19 KMC MMC are Elite, normally have an ELR of 5, and do not Disrupt. Neither Heat of Battle nor ELR Replacement can transform a KMC MMC into a ROKA MMC or vice versa (hence a KMC squad whose ELR is ≤ 4 still becomes its two broken HS if it fails a MC by > its ELR). KMC MMC types are listed on the KW National Capabilities Chart, and depending on the scenario date, KMC squads/HS are either represented by Japanese-Armed (3.31) or US.-Armed (3.32) KMC. Any Unarmed KMC squad/HS that becomes re-armed (A20.551-.552) is exchanged for a Japanese-Armed 4-4-8 squad or 2-3-8 HS respectively.

3.31 JAPANESE-ARMED KMC:20 In scenarios set in 4/49 thwough 7/50, KMC MMC are represented by Japanese-Armed 4-4-8 squads (and their 2-3-8 HS).

3.32 U.S.-ARMED KMC: In scenarios set in/after 8/50, KMC MMC are represented by U.S.-Armed 5-5-8 squads (and their 2-4-8 HS). A Good Order 5-5-8 may Deploy freely during setup (i.e., the normal 10% limit does not apply), or in its RPh by passing a NTC (A1.31) regardless (in both cases) of the presence of a leader. The leadership modifier (A10.7) of U.S.M.C. leaders is not worsened when influencing KMC units in scenarios set in/after 8/50.

3.33 CREWS: The 2-2-8 is the KMC infantry-crew, and KMC vehicle-crews are represented by the 1-2-6 ROKA counter, to which it is equivalent in all respects.

3.34 SUPPORT WEAPON USE: In scenarios set prior to 2/51, a ROK or U.S. MMG/HMG/LtMtr/FT/BAZ being used by a KMC squad/HS has its B#/X# and Multiple ROF lowered by one (A.11 applies). However, these SW are not considered crewed weapons for Captured Use penalties (A21.13).

3.35 KMC ORDNANCE: KMC vehicles/ordnance [EXC: MG] use red To Hit Numbers prior to 8/50 and black To Hit Numbers thereafter.

3.36 KMC OBA:21 KMC OBA uses a Draw Pile (C1.211) of ten black and three red chits (Plentiful Ammunition included), and achieves Accuracy (C1.3) on a Final dr of ≤ 2. KMC OBA is available beginning 1/51 [EXC: only 60+/80+mm battalion mortar OBA (C1.22) is available 1-9/51] (see KMC OBA Availability Chart).